bothack.monster

->Monster

(->Monster x y known glyph color type awake friendly peaceful remembered)
Positional factory function for class bothack.monster.Monster.

amphibious?

(amphibious? m)

corrosive?

(corrosive? m)

covetous?

(covetous? m)

demon-lord?

(demon-lord? m)

drowner?

(drowner? m)

flies?

(flies? m)

follower?

(follower? m)

guard?

(guard? monster)

high-priest?

(high-priest? m)

hostile?

(hostile? monster)

human?

(human? monster)

ignores-e?

(ignores-e? m)

infravisible?

(infravisible? monster)

known-monster

(known-monster x y type)
Create a known monster on known location (like when marking Medusa on Medusa's)

leprechaun?

(leprechaun? m)

map->Monster

(map->Monster m__5869__auto__)
Factory function for class bothack.monster.Monster, taking a map of keywords to field values.

medusa?

(medusa? m)

mimic?

(mimic? m)

mindless?

(mindless? monster)

nasty?

(nasty? monster)

new-monster

(new-monster x y known glyph color)
Create a monster by appearance

oracle?

(oracle? m)

passive?

(passive? m)

priest?

(priest? m)

pudding?

(pudding? m)

rider?

(rider? monster)

rodney?

(rodney? m)

sees-invisible?

(sees-invisible? m)

sessile?

(sessile? monster)

shopkeeper?

(shopkeeper? m)

slow?

(slow? m)

spellcaster?

(spellcaster? m)

steals?

(steals? m)

strong?

(strong? monster)

titan?

(titan? m)

typename

(typename m)

undead?

(undead? monster)

unicorn?

(unicorn? m)

unique?

(unique? m)

unknown-monster

(unknown-monster x y turn)

werecreature?

(werecreature? m)