bothack.monster
->Monster
(->Monster x y known glyph color type awake friendly peaceful remembered)
Positional factory function for class bothack.monster.Monster.
amphibious?
(amphibious? m)
demon-lord?
(demon-lord? m)
high-priest?
(high-priest? m)
hostile?
(hostile? monster)
infravisible?
(infravisible? monster)
known-monster
(known-monster x y type)
Create a known monster on known location (like when marking Medusa on Medusa's)
leprechaun?
(leprechaun? m)
map->Monster
(map->Monster m__5869__auto__)
Factory function for class bothack.monster.Monster, taking a map of keywords to field values.
mindless?
(mindless? monster)
new-monster
(new-monster x y known glyph color)
Create a monster by appearance
sees-invisible?
(sees-invisible? m)
sessile?
(sessile? monster)
shopkeeper?
(shopkeeper? m)
spellcaster?
(spellcaster? m)
unknown-monster
(unknown-monster x y turn)
werecreature?
(werecreature? m)